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Best Practices for Endless Runner Type Games - Questions & Answers - Unity Discussions

By A Mystery Man Writer

Hello all! I’m working on a fun little side project that I’d eventually like to give away to the community as a 3D endless runner game starter package. The camera view and game play are going to be similar to Temple Run, Pitfall (Android version,) and Subway Surfers. I’m trying to get some discussion going about the best practices when creating this type of game, but I’ve hit a couple of obstacles that I’d like to tackle without taking low quality shortcuts: Should the character move through

Best Practices for Endless Runner Type Games - Questions & Answers - Unity  Discussions

Best Practices for Endless Runner Type Games - Questions & Answers - Unity Discussions

Best Practices for Endless Runner Type Games - Questions & Answers - Unity  Discussions

Endless Runner Tutorial for Unity

Best Practices for Endless Runner Type Games - Questions & Answers - Unity  Discussions

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Best Practices for Endless Runner Type Games - Questions & Answers - Unity  Discussions

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Best Practices for Endless Runner Type Games - Questions & Answers - Unity  Discussions

How to make 2d Endless Runner game in unity

Best Practices for Endless Runner Type Games - Questions & Answers - Unity  Discussions

Subway Surfers endless runner gets updated with new content

Best Practices for Endless Runner Type Games - Questions & Answers - Unity  Discussions

How to Create a Game In Unity- Complete Step-by-Step Guide

Best Practices for Endless Runner Type Games - Questions & Answers - Unity  Discussions

Infinite Runner Arcade Game, dinosaur running from meteor game

Best Practices for Endless Runner Type Games - Questions & Answers - Unity  Discussions

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